Andy Jones Andy Jones Netflix, Inc.
Carol Payne Carol Payne Vice Chair Color & Imaging Workflow Leader Apple Inc.
Cary Phillips Cary Phillips R&D Supervisor Industrial Light & Magic
Chris Hall Chris Hall CAD focused Radeon ProRender Solutions Advanced Micro Devices (AMD)
Chris Kulla Chris Kulla Principal Rendering Engineer Epic Games, Inc
Diego Tavares da Silva Diego Tavares da Silva Software Engineer Sony Pictures Imageworks
Eric Enderton Eric Enderton Dir. Film Rendering Tech. NVIDIA Corporation
Erik Niemeyer Erik Niemeyer Senior Staff Software Enabling and Optimization Engineer Intel Corporation
Gordon Bradley Gordon Bradley Senior Software Architect Autodesk
Greg Denton Greg Denton Senior Program Manager Microsoft Corporation
Jean-Francois Panisset Jean-Francois Panisset TAC Representative Consulting Engineeer Visual Effects Society
Jean-Michel Dignard Jean-Michel Dignard LEAD PROGRAMMER Epic Games, Inc
Jonathan Stone Jonathan Stone Lead Rendering Engineer, Materials and Shading Lucasfilm
Ken Museth Ken Museth Senior Director, Simulation Technology NVIDIA Corporation
Kimball Thurston Kimball Thurston Chief Technology Officer Wētā FX Limited
Larry Gritz Larry Gritz Chair Software Architect / Distinguished Engineer Sony Pictures Imageworks
Matthew Low Matthew Low Principal Engineer DreamWorks Animation
Michael Min Michael Min Adobe Inc.
Michael B. Johnson Michael B. Johnson Innovation Architect, Pro Workflow Apple Inc.
Nick Porcino Nick Porcino USD Core Team Pixar Animation Studios
Rachel Rose Rachel Rose Director, Research & Development Industrial Light & Magic
Rebecca Bever Rebecca Bever Director, Production Technology Walt Disney Animation Studios
Ross Dickson Ross Dickson Amazon Web Services, Inc.
Scott Dyer Scott Dyer Senior Imaging Engineer Academy of Motion Picture Arts and Sciences
Youngkwon Lim Youngkwon Lim Principal Researcher Samsung Electronics Co. Ltd.