Andy Jones

Andy Jones

at Netflix, Inc.

Carol Payne

Carol Payne

Vice Chair
Color & Imaging Workflow Leader at Apple Inc.

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Cary Phillips

Cary Phillips

R&D Supervisor at Industrial Light & Magic

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Chris Hall

Chris Hall

CAD focused Radeon ProRender Solutions at Advanced Micro Devices (AMD)

Chris Kulla

Chris Kulla

Principal Rendering Engineer at Epic Games, Inc

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Diego Tavares da Silva

Diego Tavares da Silva

Software Engineer at Sony Pictures Imageworks

Eric Enderton

Eric Enderton

Dir. Film Rendering Tech. at NVIDIA Corporation

Erik Niemeyer

Erik Niemeyer

Senior Staff Software Enabling and Optimization Engineer at Intel Corporation

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Gordon Bradley

Gordon Bradley

Senior Software Architect at Autodesk

Greg Denton

Greg Denton

Senior Program Manager at Microsoft Corporation

Jean-Francois Panisset

Jean-Francois Panisset

TAC Representative
Consulting Engineeer at Visual Effects Society

Jean-Michel Dignard

Jean-Michel Dignard

LEAD PROGRAMMER at Epic Games, Inc

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Jonathan Stone

Jonathan Stone

Lead Rendering Engineer, Materials and Shading at Lucasfilm

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Ken Museth

Ken Museth

Senior Director, Simulation Technology at NVIDIA Corporation

Kimball Thurston

Kimball Thurston

Chief Technology Officer at Wētā FX Limited

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Larry Gritz

Larry Gritz

Chair
Software Architect / Distinguished Engineer at Sony Pictures Imageworks

Matthew Low

Matthew Low

Principal Engineer at DreamWorks Animation

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Michael Min

Michael Min

at Adobe Inc.

Michael B. Johnson

Michael B. Johnson

Innovation Architect, Pro Workflow at Apple Inc.

Nick Porcino

Nick Porcino

USD Core Team at Pixar Animation Studios

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Rachel Rose

Rachel Rose

Director, Research & Development at Industrial Light & Magic

Rebecca Bever

Rebecca Bever

Director, Production Technology at Walt Disney Animation Studios

Ross Dickson

Ross Dickson

at Amazon Web Services, Inc.

Scott Dyer

Scott Dyer

Senior Imaging Engineer at Academy of Motion Picture Arts and Sciences

Youngkwon Lim

Youngkwon Lim

Principal Researcher at Samsung Electronics Co. Ltd.